Tutorials
Here are my instructional DVD's, as well as a walk through of 'Wolverine'.
More tutorials will be added in the future so keep an eye on this page!

sep Wolverine Tutorial

This walk through will take you through the digital sculpt to a low-poly next-gen game asset and finish with the final resin model. Go check it out! sep

Gnomon Modeling

Character Modeling for Production
In this DVD, I show the tools and techniques I use to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline.

The DVD shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there it will demonstrate how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, I cover how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, it also discusses how to present the character in a professional manner.

This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Over 7 1/2 hours of Lecture

Go here to buy it now!

Gnomon Texturing

Character Texturing for Production
In this DVD, I texture and complete the game cinematic character modeled in Character Modeling for Production. In this lecture, I show different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV.

The DVD covers both hand-painted and image-based methods to create textures for the character. From there I use various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures.

Finally, I show how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client.

In this DVD I use: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®

Over 4 1/2 hours of Lecture

Go here to buy it now!

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