Photo by Phil Holand
About Me
I am a freelance character artist, specializing in character modeling, digital sculpting, texturing and design. I have worked on next-gen games, feature films, and product output/rapid prototyping.

I was previously a character modeler at Blur Studios for over 4 years. At Blur, I worked on everything from feature films, ride films and critically-acclaimed video game cinematics. I have been able to live my childhood dream of making a living by creating monsters, super heroes and epic battles.

Before working at Blur, I was a freelance artist for various web/print/motion graphics companies and used my free time to enter and win one of the original CGnetworks Challenges. I have been a beta tester for a variety of high profile software packages including Mudbox, Softimage XSI and ZBrush 2 / ZBrush 3, to name a few.

My work can be seen throughout various projects including but not limited to Bioshock, Halo Wars (upcoming), Golden Axe (upcoming), Marvel : Ultimate Alliance, Hellgate : London, Jericho, Brothers in Arms, Warhammer: Age of Reckoning and Rise of Legends. Film work includes Rocky Balboa, Aliens of the Deep, and Blur Studio's short film 'A Gentlemen's Duel'. Other work includes tech demonstrations for XSI's Face Robot, training material (DVD's and classes) for Gnomon Workshop, and promotional material for a large variety of projects. A full resume is available upon request.

If you would like to get in touch with me, please send an email to ian [at] ianjoyner.com.

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